Xbox Live Creators Program

Now, while Xbox Live is a phenomenal service, it’s not open to every developer, and that is a problem for small teams or just a developer who’s a one man army. However, this is about to change after Microsoft announced that it plans to open Xbox Live to all developers via the Xbox Live Creators Program. The service is currently in preview, so developers can download SDK and begin with the integration of Xbox Live into their games. Now, it won’t be possible to submit games with Xbox Live integration right now, as that is set for a late date. Unfortunately, Microsoft did not specify when this date will be, but we’re almost certain it won’t be too long from now. According to Microsoft, developers can use the tools they have already been using. Tools such as Construct 2, MonoGame, Unity, and Xenko, are all supported. Furthermore, Microsoft is confident more tools and game engines will be brought onboard in the near or distant future.

What happens when a game is published?

Microsoft says when a game from the Xbox Live Creators Program is published, it will show up in the “Creator games section” in the Xbox Store. As for the Windows Store that’s available on every Windows 10 computer, these games will be mixed with other titles.

Something you need to know

The Xbox Live Creators Program does not give developers access to every feature Xbox Live has to offer. The most notable here is multiplayer, and from what Microsoft has to say, this aspect is not supported. Developers who need this feature must join the [email protected] program to benefit. It should be noted that Achievements are not supported as well. No word if it will be in the future, but for now, developers joining the Xbox Live Creators Program will have to do without.

The four steps to developing titles using the Xbox Live Creators Program First, create a Microsoft account if you have not yet done so. Next, sign up for the Dev Center Developer program, sign up to join the Xbox Live Creators Program, and finally, read the necessary documentation then move on to download the SDK. Visit Microsoft.com to get started.